A recent essay made waves: “Electron Is Over: Rust GPUI Just Ended Cross‑Platform Compromise.” The punchline: the old default—pick a browser runtime for reach—has flipped. With GPUI, you keep cross‑platform reach and regain native feel, responsiveness, and stability. Below is a beginner‑friendly news brief plus a minimal runnable path, following the AuroraProgram.rust style.
Three Quick Questions
- Does your Electron app hesitate at first paint like an elevator stuck between floors?
- Do you want performance but fear touching the Node + Chromium stack?
- Heard of GPUI but unsure how to get a Rust desktop app running?
Fast Analogy: Food Court vs. Your Own Stove
Electron is like cooking in a mall food court: everything is available, but every session drags extra weight. GPUI is your own stove: layout fits your home, heat comes up immediately, and you aren’t hauling a supermarket into your kitchen for every meal.
Principle Sketch
- GPU‑first windowing: GPUI talks directly to the OS render pipeline—no Chromium detour—cutting latency from shuttling pixels around.
- Rust state flow: UI and app state follow ownership/borrowing; memory and lifetimes stay clear.
- Layout as code: Views are Rust structs, with a declarative style akin to SwiftUI/Jetpack Compose. You describe “what,” the framework handles “how.”
- Flatter events: Input goes straight to the view. No JS <-> native flip‑flop, less IPC, fewer ways to stall the UI thread.
- Cross‑platform via an abstraction layer: Windows/macOS/Linux differences for windowing, input, fonts, and rendering are wrapped so teams can focus on product.
Small Architecture Sketch (Core Comparison)
Not a checklist—just the picture to keep in your head.
Electron Path
─────────────
User Event
↓
Browser Stack (DOM / CSS / JS / Layout)
↓
IPC Bridge to App Logic
↓
OS Window / GPU Compositor
GPUI Path
─────────
User Event
↓
Rust View / App Context
↓
GPU Renderer
↓
OS Window
Both ship across platforms. One travels through a full browser plant to reach each frame; the other draws the frame you asked for.
Hands‑On: Try GPUI on a Single Settings Window
1) Environment
Assume macOS or Linux, Rust stable.
rustup override set stable
rustup component add clippy rustfmt
cargo new gpui-settings-demo --bin
cd gpui-settings-demo
cargo add gpui@0.3
cargo add tracing tracing-subscriber --features env-filter
2) Minimal Runnable Example
Cargo.toml:
[package]
name = "gpui-settings-demo"
version = "0.1.0"
edition = "2021"
[dependencies]
gpui = "0.3"
tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
src/main.rs:
use gpui::prelude::*;
fn main() {
tracing_subscriber::fmt()
.with_env_filter("info,gpui=warn")
.init();
Application::new().run(|app| {
app.open_window(|window| {
window.set_title("Rust GPUI Settings Demo");
window.set_bounds(Bounds::new(420.0, 320.0));
window.set_root(|_| SettingsView::default());
});
});
}
#[derive(Default)]
struct SettingsView {
dark: bool,
nickname: String,
}
impl Render for SettingsView {
fn render(&mut self, cx: &mut RenderCx) -> impl Element {
let theme_label = if self.dark { "Dark" } else { "Light" };
v_stack()
.padding(24.)
.gap(20.)
.child(label("Preferences").font_size(22.).weight(FontWeight::Bold))
.child(
h_stack()
.gap(12.)
.child(label("Theme:"))
.child(button(theme_label).on_click(cx.listener(|cx, this: &mut SettingsView| {
this.dark = !this.dark;
cx.notify();
}))),
)
.child(
text_input()
.placeholder("Nickname (mirrors to window title)")
.text(&self.nickname)
.on_change(cx.listener(|cx, this: &mut SettingsView, value| {
this.nickname = value.to_string();
cx.window().set_title(format!("{} · Rust GPUI", this.nickname));
cx.notify();
})),
)
.child(
label("State drives the UI directly—no JS <-> native bridge.")
.color(Color::rgb(0.45, 0.45, 0.48)),
)
}
}
Run it:
cargo run
You get a clean native window. Toggling the theme and typing into the input feels instant; CPU doesn’t spike just to keep a hidden browser alive.
Note: if cargo add gpui@0.3 doesn’t resolve, use a git dependency (adjust to the actual repo):
gpui = { git = "https://github.com/zed-industries/zed", package = "gpui" }
APIs may differ by version—trust cargo doc --open when in doubt.
3) When It Fails to Compile
- “no method named on_click”: ensure
gpui >= 0.3; older releases usedon_tap. - “render expected &mut RenderCx”: confirm
Rendertrait signature matches your version. set_boundstype mismatch: pass floating‑point sizes; macOS enforces sane window bounds.
Performance and Trade‑offs: Verify the Feel with Hyperfine
Measure the same Settings window built twice—Electron vs GPUI:
# Electron variant
hyperfine --warmup 3 'npm run start-settings'
# Rust GPUI variant
hyperfine --warmup 3 'cargo run --release'
Typical numbers: Electron cold start ~600–800 ms vs GPUI ~200 ms. Exact values vary, but trends are consistent: without Chromium, cold start stabilizes and idle memory can drop from hundreds of MB to a few tens. The cost: you own shortcuts, drag‑and‑drop, and other behaviors instead of leaning on the browser’s built‑ins.
Common Pitfalls
- Porting web widgets as‑is: there’s no DOM. Reuse domain logic, not UI shims.
- Blocking work on the render thread: offload heavy I/O to background tasks via
app.runtime().spawn(...), thencx.dispatchback. - Fonts and i18n: font sets differ per OS; register custom fonts early to avoid layout shifts.
- Global
Arc<Mutex<T>>everywhere: it can deaden your update graph. Prefer GPUI’sModel/Entityabstractions. - Migrating too much at once: don’t start with the main window—prove it on a focused surface like Settings or a command palette.
Alignment with the Original Essay
The default flipped: reach no longer requires a browser runtime; “native feel + cross‑platform” is the new baseline expectation.
The browser‑in‑a‑window tax isn’t moral, it’s physics: more layers mean more cold‑start, idle memory, and input latency.
Make the switch humanely: don’t announce a rewrite—move one surface that changes minds.
Not anti‑Electron: if your core screen is the web itself or your team’s momentum lives in React, respect that reality.
Recap and Next Steps
- Problem: the browser layer’s weight is now the bottleneck for many desktop apps.
- Solution: GPUI drives the GPU directly with a Rust state model—native feel without losing cross‑platform reach.
- Action: peel off one meaningful window, prove the speed, then expand.
Next‑step checklist:
- Run the demo above and show your team in a 10‑minute lightning talk.
- List your “high‑frequency, small‑surface” Electron windows and rank migration priority.
- Record baselines (cold start, memory, input latency) to compare subsequent versions.
Cross‑platform shouldn’t mean “good enough.” Rust GPUI brings speed and subtle feel back to the desktop. All that’s left is the first step.
