<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Cache Optimization on 梦兽编程</title><link>https://rexai.top/en/tags/cache-optimization/</link><description>Recent content in Cache Optimization on 梦兽编程</description><generator>Hugo -- 0.163.3</generator><language>en</language><copyright>梦兽编程</copyright><lastBuildDate>Wed, 01 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://rexai.top/en/tags/cache-optimization/index.xml" rel="self" type="application/rss+xml"/><item><title>Building AI Agents in Rust — Part 2: Structured Prompt Architecture and the Cache Boundary</title><link>https://rexai.top/en/languages/rust/2026-07-01-building-ai-agents-in-rust-part-2/</link><pubDate>Wed, 01 Jul 2026 00:00:00 +0000</pubDate><guid>https://rexai.top/en/languages/rust/2026-07-01-building-ai-agents-in-rust-part-2/</guid><description>Following Part 1&amp;#39;s tool-calling loop, Part 2 dives into Agent system prompt architecture: Identity, Instructions, Output, Examples, and Context layers, plus Anthropic Prompt Caching and prompt fingerprinting for regression testing.</description></item></channel></rss>