
Building AI Agents in Rust (Part 3): Refactoring Tools into a Skill Registry with Traits
Part 3 replaces the Part 1 match dispatcher with a Rust trait system: Skill, Registry, DynSkill, …

Part 3 replaces the Part 1 match dispatcher with a Rust trait system: Skill, Registry, DynSkill, …

Part 4 introduces state machines for multi-step tasks: Node trait, Graph runner, SQLite checkpointing, …

Part 5 covers multi-agent collaboration: when to add agents and when not to. The Agent trait, Crew …

Six production-grade AI coding patterns extracted from Claude Code source code: Read Before Edit, Graduated …
Last night, an OpenAI engineer exposed Codex's agent loop completely. Now I understand why they dare to open …

A hands-on, SEO-friendly primer on Spec‑Driven Development with OpenSpec: change proposals, specs, tasks, …