Module 6: Streaming Interaction
Streaming principles, Event handling, Multimodal, Real-time chat
4 posts
Module 6: Streaming Interaction
Core technology for real-time output — from Streaming principles to frontend implementation, covering SSE protocol, event handling, multimodal I/O, and real-time chat UI.
Articles
| # | Article | Case | Status |
|---|---|---|---|
| 1 | Streaming Principles & Event Model | adk-go-streaming-principles | 🔄 In Progress |
| 2 | Event Handling: Real-time Agent Output Capture | adk-go-streaming-event-handling | 🔄 In Progress |
| 3 | Multimodal: Audio, Image, Video Processing | adk-go-streaming-multimodal | 🔄 In Progress |
| 4 | Streaming UI: Building Real-time Chat | adk-go-streaming-chat-ui | 🔄 In Progress |
Prerequisites
- Completed Module 5: Multi-Agent Collaboration
- Understand multi-agent workflows
Learning Objectives
After completing this module, you will:
- Understand Streaming’s underlying implementation
- Handle various Event types
- Process multimodal inputs and outputs
- Build a complete real-time chat interface
Learning Path
Complete these four articles in order before proceeding to the “Deployment & Operations” module.
← Module 5: Multi-Agent Collaboration | Module 7: Deployment & Operations →
Streaming UI Practice: Building Real-time Chat
Detailed explanation of using ADK Go to build real-time chat interface with streaming output—complete实战代码 from backend SSE to frontend EventSource.
Multimodal: Audio, Image, Video Processing
Detailed explanation of multimodal capability in ADK Go—how to let Agent process non-text content like audio, images, video.
Event Handling: Real-time Capture of Agent Output
Detailed explanation of handling various Event types during Streaming in ADK Go—TextDelta, ToolCall, Done, implementing real-time interactive Agent output experience.
Streaming Principles and Event Model: Core Technology for Real-time Output
Detailed explanation of ADK Go Streaming working principles—Server-Sent Events, Event model, and how to capture and process content in real-time during Agent output.
