<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Event on 梦兽编程</title><link>https://rexai.top/tags/event/</link><description>Recent content in Event on 梦兽编程</description><generator>Hugo -- 0.162.1</generator><language>zh-cn</language><copyright>梦兽编程</copyright><lastBuildDate>Sat, 30 May 2026 00:00:00 +0800</lastBuildDate><atom:link href="https://rexai.top/tags/event/index.xml" rel="self" type="application/rss+xml"/><item><title>Event 系统：理解 Agent 的事件流</title><link>https://rexai.top/tutorials/go-adk/04-memory/go-adk-event/</link><pubDate>Sat, 30 May 2026 00:00:00 +0800</pubDate><guid>https://rexai.top/tutorials/go-adk/04-memory/go-adk-event/</guid><description>详解 ADK Go 中 Event 的类型、EventHandler 的使用，以及如何监听和处理 Agent 运行过程中的各种事件。</description></item><item><title>Event 处理深度解析：Streaming 事件模型、实时捕获与生产级消费架构</title><link>https://rexai.top/tutorials/go-adk/06-streaming/go-adk-streaming-event/</link><pubDate>Fri, 29 May 2026 10:00:00 +0800</pubDate><guid>https://rexai.top/tutorials/go-adk/06-streaming/go-adk-streaming-event/</guid><description>深入剖析 ADK Go Streaming 的事件驱动架构，涵盖 Event 类型系统、背压控制、有序消费、错误恢复与高性能实时处理管道设计。</description></item></channel></rss>